The Egotistical Priest
An irreverent and opinionated discussion of the many classes
in the World of Warcraft gaming universe.
An irreverent and opinionated discussion of the many classes
in the World of Warcraft gaming universe.
It’s time for more random tips from your friendly neighborhood tank who is stalling for time while he tries to write a real article! I bet you’re excited, I know I am.
Take the Lead
If you PUG 5-mans, every now and then you’ll find yourself in a group with a non-tank that wants to do the marking, pulling, leading, and maybe even “off tanking”. There are any number of reasons why they act like this, none of them good or reasonable.
In any case, unless the tank is entirely unfamiliar with the instance, or just doesn’t know how to assign CC and pull properly (in which case they’re not a very good tank anyway), there’s no logical reason for anyone other than the tank to be leading. Any decent player should know this, which is why mister I’m-a-DPS-class-but-want-to-be-leader will typically fail in every role they’ve assigned themselves in the first 20 minutes.
So what to do about this person? The easiest solution is to just not PUG, or form your own group. But if you’re really determined to make it happen, you’re going to have to work with this person, especially if they’re getting the group wiped right out of the gate.
Sometimes simply asking “Hey, mind letting me do the pulling?” will do the trick. Sometimes you may have to browbeat the person into submission. Calmly whispering suggestions so that they can maintain the illusion of leadership while doing exactly what you tell them to is seldom a bad idea.
The absolute worst thing you can do though, is nothing, while hoping they figure out what the hell they’re doing before your gear turns red. Tanking and timidity don’t go well together. If you wont do it to save yourself, then do it to save the rest of the group, that’s what we’re there for.
Walk Softly…
Mobs in WoW are squirrely, I’m sure you’ve noticed this. The AI makes them want to compensate for your every twitch. Latency can cause them to overcompensate so severely that they end up behind you on a regular basis from a slight sidestep. And we all know that tanking a mob with your back to it is bad, unless you’re specifically trying to accomplish that, then it’s good, but naturally they’ll end up on the side you don’t want them on.
Large groups present a different problem in that, once you’ve stopped moving and they’ve settled, they like to fan out so that they’re not standing directly on top of one another. If the pull is large enough, some of them are going to end up outside of your frontal 180 arc, which is effectively the same as being directly behind you when it comes to mitigation.
The easy solution to most positioning problems? Turn on walk. It’s just that easy. While walking, the mobs will cease their wild movements and walk with you. You can easily fine tune the position of a medium sized or even single pull, and keep a large pull herded into a tight group by walking.
Just don’t forget to turn it off when you need to move quickly ;D
…and Carry a Big Stick
This one’s for the warriors. It’s common knowledge that a fast weapon is preferable for tanking, and it’s no coincidence that nearly every high level one hander with tanking stats has a speed of less than 2.0. Due to the mechanics of heroic strike, it’s a mathematical fact that a fast weapon can generate more threat per second than a slow weapon.
So why would you want to use anything else for tanking?
Consider the situations where you don’t have enough rage to use heroic strike constantly; off tanking, shadow tanking, or tanking content that you’re overgeared for. Without the benefits of HS with a fast weapon, it can be difficult to put out the numbers. While a fast weapon can generate more threat per second, a slow weapon is far more rage efficient, and greatly increases the potency of devastate. You’d be surprised at the threat you can generate with a simple shield slam/devastate rotation with a slow weapon, even while not getting hit to generate rage. More than once I’ve ended up with a full rage bar while shadow tanking with this setup simply from having to hold back to keep from pulling aggro off the MT.
And the best part? You probably already have one for soloing. And if you don’t have one or want to upgrade it, you don’t even have to compete with your dps for drops, just go on welfare get a pvp weapon.
May 5th, 2008
Ooh. I’m finding this really interesting (as I have a 70 warrior as well). I’m excited to try out the slow weapon tip and the walk tip as well! =D
I don’t suppose you could cover off tanking at some point? =P I know how to reasonably tank in a 5-mans, but when I’m OTing– I am inevitably 4th or 5th on threat because I don’t really know quite how to do it right.
May 5th, 2008
Enjoying this quite a bit as well, In addition to seconding the request for an article on off-tanking, I’d love to see one on general tanking as well. What I mean is, as a L70 Priest (and L13 Warrior), I see things from one end of things. I’d enjoy seeing articles on how tanks perceive healers (what makes them good, bad, and/or effective), and some explanation of the art and science of tanking (as a healer, I don’t really know the precise details of what it is you all are up to up there, I’m just staring at your health bar).
May 5th, 2008
As for pugging, that’s assuming the tank actually knows what they’re doing! If the tank is capable (and quick), I am more than happy to let them do the marking and the pulling. They are a better judge of how many mobs they can handle without needing CC. Unfortunately, I have done a fair amount of pugging with tanks that are either poor at marking appropriate targets, announcing strategy, or are just plain SLOW. The latter is actually what annoys me the most. I cannot stand going from a 2.5 hour Kara clear with my guild to a 2 hour H-SP clear with a pug, because the tank insists on waiting 5 minutes and doing a ready check between each pull. Let’s move it people!
Really, I think the person with the most experience in the instance and wow in general should be the one leading. If the experience among the group is relatively the same, I do highly agree that a tank is the most appropriate to be leading.
May 7th, 2008
I made 70 the end of last year and have since done quite a few 5-mans with a few of my guild (our guild is small and we are slowly gearing up for Kara still). I’m a BM Hunter and we generally run with a Pally tank, Boomkin, Shaman, holy Priest, and myself. I do the marking, pulling, CC and DPS (the Boomkin does some CC also). I have offered to let others do the marking if they want, but no one else is interested in doing it.
I find having the (Pally) tank pull can be fine, but their shield will always try to hit 3 mobs and in some tight situations, that can cause multiple groups to come to us (besides having to wait forever for them to walk to you while stunned). The few tanks I have worked with (pally and warrior - haven’t worked with a druid tank yet) appreciate the added threat I can give them (with a misdirect pull) right from the start as well as the precision of the pulls.
Also, the possibility of using the ” Perfect Zone of Ultimate Safety” (http://www.wowwiki.com/Perfect_Zone_of_Ultimate_Safety) is always nice (FD FTW).
All said and done I don’t much care who marks the targets (if they can do a good job at it) but I think the Hunter is by far superior for doing the pull.
May 12th, 2008
Interesting ideas there! I will have to give the walk thing tip a try or two.
I’d heard about using a slow 1H for offtanking in situations where you probably wont have revenge (Ie taking Gruul’s hatefuls) But I hadn’t heard of it for managing instances that you’re overgeared for, definately gonna have to give that a try. Thanks!