The Egotistical Priest
An irreverent and opinionated discussion of the many classes
in the World of Warcraft gaming universe.
An irreverent and opinionated discussion of the many classes
in the World of Warcraft gaming universe.
Last Weekend, we decided to take care of the And They Would All Go Down Together achievement. We’ve been trying to push towards Plagued Proto-drakes but to make excuses, the retooling of our raid force has set us back some.
The goal of this achievement is two kill all 4 of the Four Horsemen within 15 seconds of each other, which sounds a lot more challenging then it really is.
Breaking down our raid force once more:
Tanks : A Protection Paladin and a Feral Druid
Healers : A Discipline Priest and a Restoration Shaman
Melee : Retribution Paladin, Enhancement Shaman and a Fury Warrior
Ranged: FFB Mage, Balance Druid, and a Shadow Priest.
*Note don’t stare at the pure DPS class he gets scared*
We broke the group into “sub-groups” Tank and Healer for the Melee Horsemen and a ranged “tank” for the Caster Horsemen. With 2 floating DPS groups.
LOOK AT THE PRETTY PAINT PICTURE!

So as you can see everyone was assigned a specific role. Healers were to keep the Tanks and rotating DPS alive, and the tanks were to make sure none of the mobs used their respective YOU ALL GOING TO DIE NOW SPELL.
The Ranged tanks were our resident Balance Druid and Shadow Priest, they were mainly concerned with staying alive as we have no third healer, so both were out of their normal forms using healing spells on them selves.
Switching “tanking” postions every 3 Marks of Blaumeux/Zeliek. Which if you are attempting this achievement you know they apply at a different rate then the “melee” horsemen. This could be simplified if you had a third healer but, if you don’t and have two hybrids that can heal, they should be able to fill in at the cost of DPS.
In the front we had the tank healer combo of our Protection Paladin and Discipline Priest on Baron Rivendare. And our Feral Druid and myself(Restoration Shaman) on Thane Korth’azz. We set it up this way because Thane would be doing the most damage and Hybrids don’t have the mana to keep everyone alive, at least I don’t think they do. I could be wrong.
The tanks traded Baron and Thane at three marks by the run to the middle and taunt each other mobs and run back to their respective corners method.
Our two roaming DPS teams were our Enhancement Shaman and Fury Warrior on the right side(Baron and Zeliek) and our FFB Mage and Ret Paladin on the left side(Thane and Blaumeux). They swapped everytime they got three of their respective marks. Meaning Left side rotated either up or down to Baron or Zeliek, Right side did the same only on Thane and Blaumeux.
They DPS as normal holding cooldowns till 5% to insure we get it. Now for us Thane and Baron died far faster then Blaumeux and Zeliek did, so on some switches our DPS simply stood around waiting for the Blaumeux and Zeliek debuff to expire and run back in for more stomping, we eased them down to 15% then 10% then finally 5%.
At 5% we split the DPS even more. We had the the DPS team keep one Thane/Baron and one on Blaumeux and once everyone was in postion popped herosim, and had everyone help DPS, and they all went down together (see what I did there?).
This took only one try for us, so I’m fairly confident it’s a soild strategy, maybe not the best one out there but, I think it’s better then then one listed on wowwiki!
March 25th, 2009
Noice!
March 25th, 2009
*claps*
… but I was really enjoying the comments on the previous post …
March 25th, 2009
I simultaneously hope and fear the day I have characters high-level enough to worry about coordinating and executing strategies like this one.
March 25th, 2009
A very solid strategy and plan. Congrats on getting it on the first try!
I have to wonder if this achievement is easier to coordinate with 10 people instead of 25. With 25 raiders, it seems that when there’s a call to stop DPS or change targets, there’s always a few people who want to get a few last shots off…
March 25th, 2009
Wik, idiots do not difficulty make.
March 26th, 2009
I just transferred into a guild that is doing 25 man naxx on a regular basis and clearing it, all told about 4 hours from beginning to end.
The last few runs we have actually started going out of our way to do the achievements but we haven’t looked at this one yet. Seeing it laid out I may bug the raid leader to attempt this one next week.
@Wikwocket from my experience some achievements are easier on 25 man that 10 and some easier on 10 than 25. Getting 25 people without 2 left feet and 12 thumbs makes the safety dance harder on 25 than 10. Im guessing that this one is easier on 25 because you have enough dedicated healers available along with sufficient dps. The longer it goes the more likely it is that someone is going to loose focus, lag out or just have their cable modem glitch.
March 26th, 2009
Take a super big GRATS for this. I take my antlers off to folks who are able and willing to look at an encounter and devise their own strategy. That is so much more respectable than the majority of the world who simply go to some website and look up some crap that someone else did and apply it like a cook book formula.
The strategy is awesome. The fact that it worked so well is great. The fact that it was your own creation is supreme.
So……how do you copy and paste from a blog?
April 2nd, 2009
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